The Mahirim
Mahirim of the Tribelands
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Sunday, 07 December 2008 21:21
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Mahirim of the Tribelands
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The vast Tribeland plains are home to this fierce race of predators. They are a physically imposing breed, who tends to rely on finely tuned instincts and physical strength, rather than strategy and planning.Mahirim mating pair

Traditionally, the mahirim are fairly primitive, and their weapons and equipment have tended towards the uncomplicated but effective. In recent centuries, however, powerful priests have incited cultural progress and change, while spending vast resources on weapon research and refinement.

Meanwhile, the sinister Cult of the Moon-Beast seek to reverse this priest-driven trend, and to remove all traces of civilization from mahirim culture. The cultists, who worship an ancient predator god, have gained in influence lately.

The mahirim are the tallest of Agon’s civilized races, with both males and females averaging 235 cm. They are powerfully built, with barrel-like chests, and Bear-like arms that inflict great damage.

Despite their hulking size, mahirim move with astounding speed. When running on all fours, they easily outsprint all other races, and healthy adults can run for days without tiring.

The mahirim appear to have evolved into bipeds quite recently, and they still seem vaguely uncomfortable when standing erect. Nonetheless, powerful arms are their primary natural weapons, and a mahirim stands up on his hind legs before entering close comba The mahirim worship Leen and Neith, which are divine embodiments of Agon’s two moons. They are venerated as divinities with radically different dispositions, who bestow different sets of equally necessary gifts upon the mahirim. While it is common to worship both deities, most individuals see themselves as walking in the light of one e

The Tribelands
The Mahirim homeland is located in the Northwestern part of Agon's main continent. To its east lies the Dwarven kingdom of Dvergheim, while the elven republic of Mirendil lies to the south. Across the Sarthan Sea to the north lies Niflheim, an icebound but resource-rich continent that is coveted by both Mahirim and Dwarves.

The Tribelands consist mainly of rolling hills interspersed with large forests of deciduous trees. The more remote regions are home to an abundance of prey animals as well as substantial monster populations. Gnolls have always been common in the Tribelands, while a growing threat is posed by the Beast Cult, a twisted race of humanoids who worship a demigod called the Moonbeast.